Haptic Memory Game -

The traditional memory game adapted to haptics

Project description

The haptic memory game is the traditional memory card game adapted to a haptic device. The player has to collect pairs of shapes by matching them hapticly. 

Tools/Using

Phantom Omni haptic device

CHAI3D haptic framework

Role

Developer

UX Researcher

Team

Judith Sirera I Pulido, Tom Axblad, and Elena González Rabal for the Haptic, Tactile, and Tangible Interaction course of the Interactive Media Technology master's program.

Phantom Omni is a haptic device that applies force feedback on the users' hand, allowing them to feel virtual objects when holding a pen-shape tool.

phantom
participant
game1

The game starts with all the shapes hidden under green boxes so the user cannot see which shape he/she is feeling. 

The analogy with the real game would be to have all the cards face down.

game2

When the player manages to haptically match two shapes, the boxes hiding the shapes are automatically deleted.

On the card game, the player leaves the matched cards face up.

game3

The game is over when the user achieves to match all the shapes with their own pairs.



© Elena González Rabal. All Rights Reserved.
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