The Fruitine -

An interactive fruit bowl

Project description

The fruitine is composed by an interactive fruit bowl and a little portable reminder that help you remember to take the recommended servings of fruit a day.

Tools/Using

Arduino

Laser cutter

Basic electronics

Role

Developer

Physical prototyper

Team

Magnus Lundh Haaland, Judith Sirera I Pulido, Rebecka Möller, and Elena González Rabal for the Physical Interaction design and Realization course of the Interactive Media Technology master's program.

The project had to be developed under the premise of one of the UN Sustainable Development Goals and the goal chosen was 3. Good heald and well-being.

Screenshot-2022-02-21-at-20.33.19
Screenshot-2022-02-21-at-20.33.01
fruitine1
fruitine2

The user interactions with the Fruitine were designed to be non-intrusive.

There are several studies that state that humans prefer ordered, symmetrical patterns over random patterns. Based on this principle, in our system, the user would be notified that he/she needs to eat fruit with a subtle warning; a drawn pattern will break on both the bowl and the reminder surfaces.

The bowl incorporates four load sensors at the bottom which are constantly measuring the weight of the bowl. If the user has not taken any piece of fruit (within a programmable amount of time) or the fruit bowl is empty, both the bowl and the reminder will break their patterns and they will subtly tell the user that is time to eat fruit/refill!

fruitine3

Additional material for this project are the Instructable's page for further details on the building process and the GitHub repository where the Arduino code is hosted.



© Elena González Rabal. All Rights Reserved.
Back to top Arrow